UZI

From ShellShock Live Wiki
Jump to: navigation, search
MP5 Attack.png

Unlocked after reaching Level 41

Do you think Glock is a wimpy weapon to use because it only shoots three times? Well say no more! This is the firing rate you're asking for.

UZI[edit source]

W UZI Icon.png
UZI
A submachine gun. This weapon fires ten bullets that deals 5 damage per bullet to your enemies. As for every Straight Shot you don't need to worry about bumpers on its line of sight, but still careful of small lumps of ground that can block your shot. This weapon has lower accuracy than the glock so don't shoot from far distances.
Weapon Attributes
Weapon Type Straight Shot
Damage per Projectile 5
Projectiles 10
Terrain Damage None
Self Damage Yes
Requirements Level 41

MP5[edit source]

W MP5 Icon.png
The 2nd tier of the submachine gun family, the MP5 still deals 5 damage per shot but fires a dozen bullets instead, dealing a total of 60 damage to your foes.
Weapon Attributes
Weapon Type Straight Shot
Damage per Projectile 5
Projectiles 12
Terrain Damage None
Self Damage Yes
Requirements 1,400 XP

P90[edit source]

W P90 Icon.png
Deals slightly less damage per shot, but adds noticeably more bullets. Because of the spread that is shared with all weapons in this family, it is recommended to use this weapon at close range.
Weapon Attributes
Weapon Type Straight Shot
Damage per Projectile 4
Projectiles 20
Terrain Damage None
Self Damage Yes
Requirements 8,400 XP

Tips & Trivia[edit | edit source]

  • All tiers of UZI shoot blue bullets.
  • There is a way for the player to hit themselves with the various gun weapons. To do so, the player needs to shoot at an angle very close to 90 degrees downwards. If an enemy (or an ally) moves the player downwards via explosion, the bullets will still be fired from the original position, resulting in the player shooting down towards themselves.
  • This weapon penetrates shields.