RapidFire

From ShellShock Live Wiki
Jump to: navigation, search

This article is a stub. You can help ShellShock Live Wiki by expanding it.

RapidFire.png

Unlocked by default

Tired shooting a single shell out of your barrel? Then rain down shots to your enemies with this weapon!

RapidFire[edit source]

W RapidFire Icon.png
RapidFire
Rapid fire, as the name might suggest, shoots out a large amount of bullets. The projectiles have significant spread and is very inconsistent at longer ranges.
Weapon Attributes
Weapon Type Direct Impact
Damage per Projectile 2-5
Projectiles 10
Explosion Radius 8 (20PU)
Terrain Damage Yes
Self Damage Yes
Requirements None

Shotgun[edit source]

Shotgun shoots a large group of bullets all at once, best used at close range to maximize damage.
Weapon Attributes
Weapon Type Direct Impact
Damage per Projectile 2-6
Projectiles 14
Explosion Radius 8 (20PU)
Terrain Damage Yes
Self Damage Yes
Requirements 500 XP

Burst-Fire[edit source]

Burst fire periodically shoots small bursts of bullets. Like its other tiers, bullet spread is very inconsistent.
Weapon Attributes
Weapon Type Direct Impact
Damage per Projectile 3-7
Projectiles 3*6 (spread)
Explosion Radius 2 (5PU)
Terrain Damage Yes
Self Damage Yes
Requirements 3,100 XP

Gatling Gun[edit source]

One of the most underused and powerful weapons in the game, gatling gun can potentially be one of the first "godweapons" unlocked, provided the player always makes sure to use the previous levels. It rapidly sprays a high damage cone of death at its target with the large amount of projectiles it creates. It also has a use as a "pit weapon" as it can dig enemies into a very steep and deep pit.
Weapon Attributes
Weapon Type Direct Impact
Damage per Projectile 2-4
Projectiles 40
Explosion Radius 1.5 (3PU~)
Terrain Damage Yes
Self Damage Yes
Requirements 9,500 XP