Jumper

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Jumper Attack.png

Unlocked after reaching Level 36

Jumping towards its target.

Jumper[edit source]

W Jumper Icon.png
Jumper
The first shot of the weapon is completely normal up until it is almost about to hit the ground. Right at that moment, a new shot forms out of the original one and makes a small shot that goes further away. Both the original and newly created shots do 20 damage and have a decent sized blast radius.
Weapon Attributes
Weapon Type Airburst Direct Impact
Damage per Projectile 20
Projectiles 2
Explosion Radius 12 (30PU)
Terrain Damage Yes
Self Damage Yes
Requirements Level 36

Triple-Jumper[edit source]

This tier acquires the same attributes as tier one, except it makes 3 extra shots instead of one. All new projectiles forming off of the newly created ones. Again, all of these shots do 20 damage and have a decently sized blast radius.
Weapon Attributes
Weapon Type Airburst Direct Impact
Damage per Projectile 20
Projectiles 4
Explosion Radius 12 (30PU)
Terrain Damage Yes
Self Damage Yes
Requirements 1,400 XP

Tips & Trivia[edit | edit source]

  • Triple-Jumper can be used as a good close range weapon against a single target if it is shot at a very steep angle causing all projectiles to contact the enemy tank.
  • Under specific conditions, this weapon will never spawn its new "jumping" shots and thus will only explode with only one projectile having existed.