Battering Ram

From ShellShock Live Wiki
Jump to: navigation, search

This article is a stub. You can help ShellShock Live Wiki by expanding it.

Battering Ram Attack.png

Unlocked after reaching Level 61

Battering Ram is a Direct Impact weapon that, when fired, follows the set power and angle until it reaches the apex of the shot, at which point it's "gravity" is multiplied by a factor of about 4.9. When aiming this weapon, add extra power to your shot, or aim at a lower angle, otherwise you will end up hitting the ground somewhere in front of your enemy.

Battering Ram, a moment before impact.


Battering Ram[edit source]

W BatteringRam Icon.png
Battering Ram
This is the basic weapon of the Battering Ram family. A single purple orb is fired, and sharply curves downward after reaching the apex of the shot. It creates a small terrain-damaging explosion on impact. Damage is varied based on the distance traveled. Close-up shots will do about 22 base damage to every tank caught in the explosion, but shots from across the screen will do 50 base damage.
Weapon Attributes
Weapon Type Direct Impact
Damage 22-50
Explosion Radius 10 (25PU)
Terrain Damage Yes
Self Damage Yes
Requirements Level 61

Double Ram[edit source]

The Double Ram will deal a maximum damage of 35 on long distances upon impact, then jump randomly into the air and land again closeby, doing another 35 maximum damage.
Weapon Attributes
Weapon Type Direct Impact
Damage 14-35*2
Explosion Radius 10 (25PU)
Terrain Damage Yes
Self Damage Yes
Requirements 700 XP

Ram-Squad[edit source]

The same as battering ram, but shoots 5 rams in rapid succession. The rams are shot with a slight variation in power for each ram.
Weapon Attributes
Weapon Type Direct Impact
Damage 6-15
Explosion Radius ?
Terrain Damage Yes
Self Damage Yes
Requirements 3,600 XP

Double Ram-Squad[edit source]

Same as ram-squad, but all rams act like double ram, hitting the ground twice.
Weapon Attributes
Weapon Type Direct Impact
Damage 4-10
Explosion Radius ?
Terrain Damage Yes
Self Damage Yes
Requirements 10,700 XP

Tips & Trivia[edit | edit source]

  • The battering ram will hit the three-quarters mark of a normal shot.
  • Shooting the battering ram from one edge of the map as far as possible (100, 45) will cause the battering ram to hit the other side of the map on the same elevation as the player.
  • Since a battering ram will land on the other side of the map at (100, 45) one can deduce that the maximum horizontal range of a player is four-thirds of a map/screen. (Excluding the usage of field obstructions and differing elevations)
  • AI tanks in campaign missions actually can exceed the range of player tanks. They seem to have the capability to shoot at higher powers than 100.
  • As of V1.0, all tiers of this weapon pierce shields.